Philosophy and Simulated
Reality - The Body Mind Problem in relation to digitizing and downloading the
consciousness
Russell Chambers
20017081
MA DESIGN BY PRACTICE
2009
3294 WORDS
CONTENTS
Philosophy and the
ÔQuestion Concerning TechnologyÕ
Semiotics and
understanding reality
Psychology of an online
persona
Are You Living In A
Computer Simulation?
Philosophy and Simulated Reality - The Body Mind
Problem in relation to digitizing and downloading the consciousness.
The notion of isolating and ÔdownloadingÕ
the human consciousness in order to be digitally stored, ÔemailedÕ across the
globe and possibly imprinted onto a blank human clone at some far away
destination, (Frayn, 2006, pp. 12-22) is the root of what is currently one of
the most contentious concepts in biotechnology, and philosophy. The wider
implications of this is that our consciousness may also be loaded into a
synthetic mechanical body, into a simulated reality system or any combination
of the above, resulting in countless ÔimmortalÕ versions of ourselves. While by
no means an original concept it remains a fascinating one nonetheless.
If we suppose that technology
will develop sufficiently to provide us with the ability to inhabit a simulated
artificial reality, and human beings become capable of directly interfacing
with computer systems via neurological implants, the body-mind problem raises
serious issues regarding our sense of identity, and what it is that makes us
capable of independent self-perpetuating thought and action. The body mind
problem has confounded thinkers for generations – can body and mind be separated,
is the mind a part of the physical brain or is the human consciousness the
Ôghost in the machineÕ? If we find ourselves able to isolate, digitize, and
download the human consciousness, this ÔghostÕ could inhabit a different kind
of machine altogether.
How might this disembodied
consciousness function in a simulated artificial world? Do we even understand
how the consciousness functions in relation to other people and the world as it
currently exists? One must confront the philosophical concerns regarding a
possible post-human future in equal measure as the technological aspects if we
are to comprehend the requirements of a post-human future, and indeed the
likelihood of a virtual-humanity.
In the introduction to his book ÔThe
Post-Human ConditionÕ, Robert Pepperell attempts to clarify the often-confusing
concept of post-humanism. Many of the difficulties encountered by the
uninitiated can in some part be attributed to the fact that post-humanism as a
concept has associations with many differing fields of study. The links to
contemporary art, science fiction, futurology, technology, neuroscience and
philosophy can, at first, lead one to wonder where itÕs roots lie, resulting in
the possible dilution of the subject. Many commentators within this field tend
to be of the opinion that we are not at the point of post-human yet; rather
that it is a hypothetical or ideal future state of being that the human race is
inevitably moving toward. This being the case, the term Ôtrans-humanÕ is used
in relation to our current state of being as we develop and experiment with
technology and biology with a view to evolving into an augmented, improved
being, popularly referred to as a cyborg. (Pepperell,1995, pp. i-xi).
In ÔThe Post-human ConditionÕ Pepperell
gives one of the most concise definitions of the term post-humanism and its
implications:
ÉI have employed the
term post-human to mean a number of things at once. Firstly, it is used to mark
the end of that period of social development known as Humanism; in this sense
it means Ôafter HumanismÕ. Secondly, it is used to refer to the fact that our
own view of what constitutes a human being is now undergoing a profound
transformation. We no longer think about what it is to be a human in the same
way that we used to. Thirdly, the term refers to the general convergence of
organisms and technology to the point where they become indistinguishable.
Taken collectively, these could be said to represent a new era in human
development – the Post-Human era. The term is starting to gain wider
currency and may be used in a number of different senses. (1995, p. i)
Philosophy and the
ÔQuestion Concerning TechnologyÕ
There are of course concerns that
technology may overpower and ÔenslaveÕ humanity, this is not a new concern, but
a question that philosophers such as Martin Heidegger have sought to explain.
In his 1954 essay on the ÔQuestion Concerning TechnologyÕ, Heidegger observes
that forces external to the self, such as technology, increasingly compromise
the free will of the modern human being. What Heidegger calls technologyÕs
ÔGestellÕ, or enframing, is the process whereby technology, rather than the
individual comes to define the purpose of and motivations for human existence.
As Heidegger remarks Ôwe are delivered over to it in the worst possible way
when we regard it [technology] as something neutralÕ. (Heidegger, p. 4) This
would suggest that machines may no longer be regarded as neutral tools utilized
by human beings to control their own environment and carry out tasks. Gestell
suggests that humans are no longer seperate from their surroundings, rather
that while technology may be a resource used by humans, so too can humans
become a resource to be used and manipulated by technology.
A generation ago, noted author and
philosopher Ihab Hassan reflected on posthumanism with the following:
We need to first
understand that the human form – including human desire and all its
external representations – may be changing radically, and thus must be
re-visioned. We need to understand that five hundred years of humanism may be
coming to an end, as humanism transforms itself into something that we must
helplessly call posthumanism (Hassan, 1982 p. 212)
One must attempt to understand
the nature of the realities that we are attempting to simulate. The word
'reality', to paraphrase the Collins English Dictionary means 'the state of things as they are,
or appear to be as they actually exist, rather than how we would wish them to
be', (Butterfield, ed. 2001, p. 645) that is, whether it is observable, comprehensible and
subject to analysis. This dictionary definition is not altogether satisfactory
but it is perfectly acceptable for everyday usage. We may consider the concept
of ÔtruthÕ in a different manner. When two or more
individuals agree upon the interpretation and experience of an event, a
consensus begins to be formed. This consensus becomes common to a larger group
and then becomes the 'truth' as seen and agreed upon by a majority. This is
well expressed by author and philosopher Henry David Thoreau (1817-1862), who
said in his book ÕA Week on
the Concord and Merrimack RiversÔ, ÔIt takes two to speak the truth – one to speak and
another to hearÕ (Thoreau,
1849, p. 173)
Rene Descartes ÔMeditationsÕ, of 1640,
deals primarily with the subject of ÔepistemologyÕ, or the study of knowledge.
To put it in very broad terms, Descartes is attempting to establish what it is
possible to know. The first stage in his quest for attaining solid, unshakable
knowledge was to reject his existing beliefs and opinions and subject them to
rigorous testing through analysis and argument, this extreme re-evaluation of
oneÕs beliefs has come to be known as Cartesian Doubt. (Warburton, 2001, pp. 47- 48)
Descartes argues that something should
only be believed if one is absolutely certain that it is true, if there is the
slightest doubt about itÕs truth then it should be rejected, although this
rejection does not prove the belief to be false, it renders it unsuitable as a
basis for that which is knowable. Descartes
realised that this form of doubt is not practical as a day-to-day practice and
intended it as a one off experience that would allow the discovery of beliefs
that are free from doubt or alternatively show that everything could be
doubted. (Warburton, 2001, p. 48)
It seems reasonable to believe in the
need for this kind of reasoning and doubt, yet one may put forward the
following observation:
An individual may know that they have
never met Napoleon Bonaparte, nor do they know anyone that has, further, there
is not a person alive today that has met Napoleon Bonaparte, yet one is sure
that he existed. Is historical documentation and evidence, or the widely held
beliefs of others, actual proof
of a thing being true?
As Nigel Warburton states in his book
Philosophy: The Classics:
A benevolent God would
not, however, have created us in such a way that we were systematically
deceived about the existence of objects. Moreover, he has certainly provided us
with the means to make accurate judgements about the nature of the world. But
it does not follow that the objects in the world are exactly like our ideas of
themÉUltimately if we want to understand what the world is really like we need
to resort to a mathematical and geometrical analysis of it. (2001, p. 54)
Descartes method of doubt seems both
logical and necessary, even if carried out only once or twice in a lifetime.
The philosopher Plato
(428BC-348BC) uses the ÔAllegory of the caveÕ1 to illustrate the fact that our perception of reality and
existence is just that – a perception. Phenomenology is the theory that,
an individual's perception of the world can differ greatly to another's
personal interpretation of the same environment. Information and events that go
to make up our surroundings are interpreted almost uniquely from person to
person, depending on their experiences, beliefs, and personal references,
leading the individual to see only that which he or she is equipped to
experience subjectively within the framework of their surroundings. (Warburton,
2001, pp. 5 - 6)
In the ÔCritique of Pure ReasonÕ,
Immanuelle Kant proposed a radical re-evaluation in the way in which we
perceive the world around us, that itÕs qualities depend on the perceiverÕs
mind rather than simply existing independently of us. ÔThe Critique of Pure
ReasonÕ challenges the notion that we can understand the nature of reality by
reason alone. The conclusion being that knowledge is based upon sensory input
that we receive as well as the conditions and concepts that we impose upon the
world – effectively that we partially create our own reality from within
ourselves. Pure scientific reason alone is not enough to explain the nature of
reality. (Warburton, 2001, p. 131)
Earlier philosophers such as David Hume,
described two types of knowledge: relations of ideas and matters of fact. Relations of ideas prove knowledge to be true by
definition, i.e. the statement Ôall dogs are animalsÕ; we know to be true by
definition. The other type of knowledge, matters of fact could be explained thus: Ôsome men drive carsÕ this
would be substantiated by observing and is not true by definition. Hume
believed that there were only these two types of knowledge, empirical or analytical,
(Warburton, 2001, p. 132) however Kant, who greatly respected Hume, proposed a
third kind that he called the synthetic a priori. A priori is a Latin term, (the opposite of a posteriori which means Ôgained from experienceÕ) and was used by Kant to describe any knowledge
that is known to be true independently of experience, (Paton, 2005, p. 4) such
as the notion of there being no experience behind the belief in the existence
of Napoleon Bonaparte as discussed previously.
Kant describes the differences between
the world as we see and experience it (phenomena) and the currently unknowable reality that lies
beyond our perception and comprehension (noumena). Therefore it is useful, according to Kant, to
realise that our perception of the world around us is reliant on phenomena. (Coole, 2000, p. 27) The experiences and concepts
that we can reasonably know to be true not only depend upon information that we
passively receive through our senses, but are subject to our rationalisations
of the data which in turn inform our perceptions of the world around us,
effectively rendering the observable dependent upon the observer.
Biologist, Professor Richard
Dawkins explains that we as human beings have evolved a perception of our
surroundings as reality, when in fact, this view is not shared by any other
species due to, among other things, the narrow spectrum of visible light that
humans view the world through. Further, anything smaller than a pinhead or
larger than a mountain for example, seems 'unreal' or disconnected from us. To
paraphrase Dawkins, in his book 'The God Delusion' (2006, pp.363-374) he states
that science has taught us, against all evolved intuition, that apparently
solid things are actually composed almost entirely of empty space. He compares
the nucleus of an atom to a fly in the middle of a sports stadium. The hardest,
most solid, densest rock, then, is 'really' almost entirely empty space, broken
only by tiny particles so far apart that they shouldn't be solid at all.
Surely then, any artificial,
digital environment would not be a simulation of actual substance, but a
re-creation of our perception
of reality.
Semiotics and
understanding reality
In 1953, Ludwig Wittgenstein famously
observed ÔIf a lion could talk, we would not understand himÕ, (Philosophical
Investigations, p. 190) meaning that since we as human beings would have such a
specific set of cultural and social references that only relate to us, and
since the same would be true of the lion, we would be unable to communicate
even if we spoke a common language. Therefore, in order to communicate
effectively we need a comparable framework of knowledge, information and
experience to mutually refer to. To expand on Henry David ThoreauÕs observation, we might say that ÔIt
takes two to speak of the ocean – one to speak and another to comprehend
the concept of the ocean and reciprocateÕ.
For the most part, the majority of human
existence is made up of the familiar. We need to understand and experience our
surroundings through familiarity. In everyday conversation with friends and
colleagues we refer to shared cultural signs and symbols, we may remark to an
acquaintance ÔMy car has broken downÕ, one automatically assumes that our
companion knows what a ÔcarÕ is and understands the concept of what Ôbroken
downÕ means, and is able to link the concepts together correctly so as not to
arrive at the conclusion that a motorcar has Ôbroken down in tearsÕ.
This familiarity must be accounted for if
we are to attempt to digitally simulate any kind of reality, our world is full
of objects that we have seen before, and even if we are seeing something for
the first time, we are able to grasp some kind of meaning through associations
with an object that we have seen
before. One may believe that the world does not care whether we understand it
or not, challenging KantÕs theory that the relationship between observer and observed is interdependent and
symbiotic. This of course is not entirely the truth, the world provides ample feedback depending on the
actions of its residents. The redness of an apple is ÔdesignedÕ through natural
selection to make the fruit conspicuous, so that it may be selected and
propagated by wildlife, and indeed human beings. In the same way, a cereal
packet is designed to stand out upon the shelf, be easily identifiable, the
signifier of the concept of ÔbreakfastÕ and the associations we have with it.
Manufacturers understand the value of recognisability, just as well as nature. To return to the concept of the motorcar, we must ask
ourselves why it is that all cars look like cars – so much like each
other? Of course they all have four wheels, all contain an engine and other
essential equipment, but most importantly a car looks like a car because
manufacturers know that we expect
it to. Obviously the automobile, along with most things including humanity,
evolves so slowly that we do not perceive the changes. If, in 1909, the Model T
Ford motorcar suddenly developed overnight into a 2009 luxury sedan, we would
most likely reject it. Familiarity
and shared references may be the key to a smooth transition to a human mind
accepting a simulated reality, or what would most likely be a phenomenological reflection of reality.
Psychology of an online
persona
Many of us currently utilize online environments
for substantial amount of time, chat rooms, blogs, social networking sites, as
well as online multiplayer experiences like ÔWorld of WarcraftÕ or ÔSecond
LifeÕ. We refer to these as a virtual community, and although primitive, these
communities are forming an ever more important part of many peopleÕs social
lives. Some interesting sociological and psychological behaviours are apparent
in the use of these communities.
The dawn of the 'information
age' found groups communicating electronically rather than face to face,
primarily to share information technology. These groups were sometimes called
'development communities' and they brought about significant
socio-technological change due to the sharing of open source software, hence, from the very beginning, on-line communities have
been shaped and created almost organically by the very people using or
inhabiting them.
This concept of knowledge
sharing appears to be a prime motivation for contributing to virtual
communities. Volunteer moderators and vote-takers contribute to the systemÕs
maintenance, which raises the interesting point that most contributors and
users of virtual communities give up huge amounts of their own time for no
material or monetary gain, simply to belong
and often to provide advice or support to members of the group. This apparently
selfless contributing is the subject of Peter Kollock's 1999 book ÔCommunities in cyberspaceÕ in which he outlines three main
motivations for this altruistic behaviour:
Anticipated
Reciprocity
An individual
contributes valuable information to the group in the expectation that they will
receive useful help in return. The mutual 'back-scratching' that is the basis
for all commerce and barter systems.
Increased
Recognition
Reputation
and recognition is important to on-line contributors and this desire for
attention or validation became referred to as Egoboo (from ego boost) by the
open source programming movement. Howard Rheingold in his book ÔVirtual RealityÕ
cites the desire for prestige among a peer group as the prime motivator in
virtual community
contributors,
and one can draw the comparison of 'alpha male' and 'alpha female', or dominant
group member within traditional human and animal social groups spanning many
thousands of years. So important is the on-line persona or profile to the
individual, that computer hackers who obviously need to protect their real
identities with pseudonyms, are reluctant to relinquish their nickname and thus
avoid detection, in order to retain the status and notoriety associated with
their on-line 'self'. This behaviour often results in prosecution because the
hacker would not relinquish his Internet identity.
Sense of
Efficacy
Individuals
may contribute valuable information because this results in a sense of
efficacy, that is, a sense that they had a positive effect on their
environment. Making regular, high quality contributions to the group reinforces
a positive self image as a useful member of society. (Kollock, 1999, pp. 227- 229)
This apparently harmless pass-time of
online socialising, interfacing via a screen and keyboard will almost certainly
lead to a more direct link between human and machine, at least according to
some.
Dr. Ian Pearson, head of
futurology at British Telecom claims that it is increasingly likely that we
will solve the problem of interfacing with machines directly using the brain
within the next generation or so, and
from this one may venture the opinion that should the isolation and
digitisation of the human consciousness become reality, then true post-humanism
will be upon us.
As with many new
technologies, itÕs mass consumption by the public is dictated by an
individualÕs wealth. Reported in The Guardian, among many other publications,
Dr. Pearson claims that:
Éthe wealthy
will be able to download their consciousness into computers by 2050 – the
not so well off by about 2075... If you draw the timelines, realistically by
2050 we would expect to be able to download your mind into a machine, so when
you die it's not a major career problem (Pearson, 2005).
Dr. PearsonÕs background is
in applied mathematics and theoretical physics, he believes that todayÕs
younger generation will benefit from the advances in technology to the point
that death will be effectively eliminated. Pearson continues:
The new
Playstation is one percent as powerful as a human brain, it is at supercomputer
status compared to ten or fifteen years ago. The Playstation 5 will probably be
much more powerful than the human brain, which begs the question – will
it find humans too boring to play with? (Pearson, 2005)
Several experts, including
Dr. Pearson believe a sentient computer with human levels of intelligence will
exist by 2020, and that we will store our consciousness in digital format
shortly thereafter.
Are You Living In A
Computer Simulation?
There are those that believe that we may
already exist within a simulation, philosopher Nick Bostrom, currently the director
of The Future of Humanity Institute at Oxford, has put forward an interesting,
if fanciful theory that claims our reality actually is a computer simulation,
in a 2003 paper entitled ÔAre you living
in a computer simulation?Õ that appeared in the Philosophical Quarterly, (pp.
243-255) Bostrom volunteers three propositions, one of which he claims must be
true:
The chances
that a species at our current level of development can avoid becoming extinct
before becoming technologically mature is negligibly small.
Almost no technologically
mature civilizations are interested in running computer simulations of minds
like ours.
You are
almost certainly living in a computer simulation. (Bostrom, pp. 243-255)
Of course we have only our
own civilization as a reference point to consider the first two propositions.
Humans are more than just interested in creating computer simulations of a
human mind - we are attempting to do just that right now, not only in the quest
for a better understanding of what goes on in our own heads, but hoping to
create something beyond us. So, according to Bostrom, using humanity as an example,
proposition two is certainly false. As for proposition one, he calculates that
if we can continue to exist for just a few more generations, we will have the
sort of computer processing power and hardware necessary to simulate a mind and
place it in a virtual environment sufficiently complex so that the simulated
mind would consider it ÔrealÕ. If we can make it through the next fifty years
we stand a very good chance of proving the first proposition false. Therefore,
according to Bostrom's paper ÔAre you living
in a computer simulation?Õ proposition three must be true. (2003, pp. 1 –
11)
An interesting theory,
however, one would be wise to assume that Bostrom is merely attempting to
highlight the subject for wider discourse, rather than presenting his theory as
scientific fact.
Microchip processing power doubles every
eighteen months, this startling exponential growth, known as Moore's Law, suggests that by the year 2020, a microchip with today's capabilities
will be disposable, at a cost of roughly one penny, so certainly from a technological perspective it
seems likely that we will be able to create believable simulated environments.
This inevitable advancement of computer technology appears to be drawing us
ever closer to posthumanism and the downloading of the consciousness to
simulated environments. However, we must find a satisfactory solution to the ÔBody
Mind problemÕ if we are to truly inhabit this simulated ÔrealityÕ.
As we pollute and destroy our planet,
could a new, simulated ÔworldÕ be the answer? Obviously we can only speculate
how the human condition may change if we assume that at some future time we can
exist in a simulated environment as if it were solid, and physical, and real
(no matter how unsuitable the word 'real' is). Ultimately, since humans are
(currently) fundamentally flawed creatures, we will likely encounter issues of
territory, politics, and taxation to name only a few, not to mention the
possible creation of a sub-class of human beings that are Ôleft behindÕ, unable
to experience posthumanism and virtuality due to economic, cultural, or
religious restrictions. One would hope that by the time we are technologically
advanced enough to exist in a computer simulation, then we will have
significantly advanced culturally, philosophically, and morally, to be able to
ensure that this new civilization is actually civilized, and that we are able
to co-exist with each other as well as with computers.
Finally, it is of the utmost importance
that human beings, both as a society, and individually, understand the links
and differences between the concepts of truth, knowledge, phenomenology, and
reality in order to progress to ÔPosthumanismÕ, and further, to
ÔVirtualhumanismÕ.
Butterfield, j.
2001. Collins English Dictionary.
UK: HarperCollins Publishers.
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N. 2003. Are you living in a computer simulation? Philosophical Quarterly. 53 (211) pp. 243
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1
In the beginning of the Allegory of the Cave, Plato
represents manÕs condition as being Ôchained in a caveÕ, with only a fire
behind him. He perceives the world by watching the shadows on the wall. He sits
in darkness with the false light of the fire and does not realize that this
existence is wrong or lacking. It merely is his existence — he knows no
other nor offers any complaint.
Plato next imagines in the Allegory of the Cave what
would occur if the chained man were suddenly released from his bondage and let
out into the world. Plato describes how some people would immediately be
frightened and want to return to the cave and the familiar dark existence.
Others would look at the sun and finally see the world as it truly is.
They would know their previous existence was farce, a
shadow of truth, and they would come to understand that their lives had been
one of deception. A few would embrace the sun, and the true life and have a far
better understanding of Ôtruth.Õ They would also want to return to the cave to
free the others in bondage, and would be puzzled by people still in the cave
who would not believe the now ÔenlightenedÕ truth bearer. Many would refuse to
acknowledge any truth beyond their current existence in the cave.
Allegories are subject to numerous interpretations
and the Allegory of the Cave is no exception. Some interpret PlatoÕs work as
related to SocratesÕ life. Socrates as interpreted by Plato spent his life
trying to unchain others by helping them arrive at Ôtruth.Õ That he was
dismissed and ultimately sentenced to death suggests that ÔtellingÕ someone the
truth is inadequate.
Language is the barest shadow of reality. People who
are firmly committed to a religious view often echo this statement. Faith canÕt
be given to other people, but must be experienced.
The Allegory of the Cave also represents an extended
metaphor for the state of human existence, and for the transformation that
occurs during philosophical enlightenment. When the light of the sun shines on
the freed man, this is allegory for enlightenment and perception of the truth.
The minor concerns of the world as he has viewed it previously are now seen as
falsely held perception and he is eager to share enlightenment with others.
Thematic elements from the Allegory of the Cave
continue to influence Western thought. In fact, one can view the first Matrix
film as an interpretation of PlatoÕs work. The reality of the matrix is that it
is Òa constructÓ meant to keep people enslaved. When Morpheus asks Neo: ÒWhat
is real? How do you define real?Ó He is echoing Platonic thought. Further he
tells Neo: ÒNo one can be told what the Matrix is. You have to see it for
yourself.Ó This definitely is in direct relationship to PlatoÕs views on the
inability of language to convey truth or to free people from mental bondage.
Thus it is easy to see that PlatoÕs rather simple
Allegory of the Cave continues to be reinterpreted and relevant to present day.
Whether or not a person agrees with PlatoÕs definition of truth or
enlightenment, knowledge of his argument can inform interpretation of art,
film, and literature since references to it are still in common and quite
popular use.